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MY WORK

  • Jeuxcom — Nimrod image
  • Alumnforce image
  • Rallye des Pépites image
  • Gravity Goat image
  • YankaForge — Yankify image
NextJS

NextJS

ReactJS

ReactJS

Laravel

Laravel

Wordpress

Wordpress

Unity

Unity

CI

CI

EXPERIENCE

Professional Break

2023-2025

I chose to take a career hiatus to focus on personal growth and skill enhancement. I traveled, hiked, broadened my comfort zone, and developed personal projects to keep up with evolving technologies like NextJS, ReactJS, and TypeScript.

Founder - Unity Game Designer

Gravity Goat | 2019-2023

After a year of experimenting with mobile games, I co-founded Gravity Goat with two other talented developers. We focused on creating hyper-casual mobile games, working with the biggest publishers in the industry. We built a strong team, created our own toolsets to accelerate our iteration speed, and set up CI processes to automate our builds and tests.

Unity Game Designer

Freelance | 2018-2019

I left web development to focus on my initial passion: game development. Strong from the experience of many game jams, I started experimenting with mobile game prototypes. I got noticed by several international publishers, which led me to create my own company, Gravity Goat, with two other talented developers.

Backend Web Developer

Mevia | 2017-2018

Surrounded by a team of talented developers, I worked on the maintenance of Alumnforce, a SaaS platform for alumni associations. First designed with Zend, the goal was to shift the backend to Laravel to improve its scalability and deal with its heavy technical debt, while also adding new features to the platform.

Software Engineer

ConcoursMania | 2012-2017

Mobile games, web landing pages, Laravel backends, and more. I evolved as fast as the company did, using my solid understanding of software engineering to adapt to the ever-changing needs of the business. I also had the chance to lead the AGILE sprint review meetings to discuss with the team about their concerns and expectations and to help them improve their work environment.

Master Degree in Software Engineering

EPSI | 2007-2012

I graduated from EPSI, a top French school in software engineering. While learning a lot about software development, project management, and team collaboration, I also had the chance to work on several projects, including a datamap application that was displayed in the Cité des Sciences et de l’Industrie in Paris.

Professional Break

2023-2025

I chose to take a career hiatus to focus on personal growth and skill enhancement. I traveled, hiked, broadened my comfort zone, and developed personal projects to keep up with evolving technologies like NextJS, ReactJS, and TypeScript.

Founder - Unity Game Designer

Gravity Goat | 2019-2023

After a year of experimenting with mobile games, I co-founded Gravity Goat with two other talented developers. We focused on creating hyper-casual mobile games, working with the biggest publishers in the industry. We built a strong team, created our own toolsets to accelerate our iteration speed, and set up CI processes to automate our builds and tests.

Unity Game Designer

Freelance | 2018-2019

I left web development to focus on my initial passion: game development. Strong from the experience of many game jams, I started experimenting with mobile game prototypes. I got noticed by several international publishers, which led me to create my own company, Gravity Goat, with two other talented developers.

Backend Web Developer

Mevia | 2017-2018

Surrounded by a team of talented developers, I worked on the maintenance of Alumnforce, a SaaS platform for alumni associations. First designed with Zend, the goal was to shift the backend to Laravel to improve its scalability and deal with its heavy technical debt, while also adding new features to the platform.

Software Engineer

ConcoursMania | 2012-2017

Mobile games, web landing pages, Laravel backends, and more. I evolved as fast as the company did, using my solid understanding of software engineering to adapt to the ever-changing needs of the business. I also had the chance to lead the AGILE sprint review meetings to discuss with the team about their concerns and expectations and to help them improve their work environment.

Master Degree in Software Engineering

EPSI | 2007-2012

I graduated from EPSI, a top French school in software engineering. While learning a lot about software development, project management, and team collaboration, I also had the chance to work on several projects, including a datamap application that was displayed in the Cité des Sciences et de l’Industrie in Paris.

YEARS OF EXPERIENCE

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YEARS OF EXPERIENCE

CUPS PER DAY

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CUPS PER DAY

COUNTRIES VISITED

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COUNTRIES VISITED